horizon -

Web Design

    As the internet plays an ever greater role in our lives, businesses and even governments are recognising the importance of having an active website to promote themselves and their ideas. Over the years this has created a need for skilled people to design and manage such websites. Web design has become more challenging with the introduction of cutting-edge devices such as Flash Players, webcams, PDF readers, video streaming, and social networking tools.

    Our Web Design course offers a wide range of skills that will help get your web design career off the ground. You’ll learn a variety of techniques from how to add and space text, to incorporating video and FLASH movies into your site.

    We’ll also teach you the functional aspects of website design such as how to program a site to make it function the way you want. This might involve making a text box bigger every time someone drags the cursor over it, or opening up a new webpage when a certain word is clicked in a sentence.

    Many of the skills you’ll gain on this course can be used in other creative areas such as computer animation, multimedia production, and graphic design.

    This course is part of our total training series – designed as a rich learning experience which includes full video presentations, sound, and interactive tasks. You can pause a lesson, rewind, fast-forward and jump to another stage. The system will even record your progress and scores when taking a test. Best of all, because the course is online, you can do it anywhere in the world, anytime of the day as long as you have an internet connection. It’s the total training you’re looking for.

    If you would like more information such as the various types of career opportunities available in web design, call us for more advice.

    This is an online Total Training Series course package.  Read our FAQs for more details.

    Adobe Dreamweaver CS5: Essentials

    Category: Web Design & Publishing
    Presenter: Dee Sadler
    Platform: Windows & MAC OS
    Format: Online
    Running Time: 7.8 Hrs
    Level: Beginner to Intermediate
    Project Files: Included

    Description

    Learn how to plan and set up a website, then dive into creating your first site and learn about CSS and how best to use it in your site. You’ll also explore accessibility in tables, writing code, adding media and working with templates. Once you’ve learned all the ground work and set up your site, Dee will walk you through how to test and upload your site. By the time your are finished with this training, you will have all the skills you need to create and upload your first website.

    Adobe Fireworks CS5

    Category: Print Design & Publishing
    Presenter: Dee Sadler
    Platform: Windows & MAC OS
    Format: Online
    Running Time: 5.2 Hrs
    Level: Beginner to Intermediate
    Project Files: Included

    Description

    Fireworks CS5 begins by teaching you the foundations of Fireworks and will quickly show you how to create vector shapes and design a logo. You will also learn to work with text, bitmaps and layers before moving onto creating interactive buttons using slices, hot spots and rollovers. Finally, you will explore wireframing, RIA, AIR and mobile prototyping and how Fireworks allows you to design in multiple pages and even export standards compliant CSS.

    Adobe Flash CS5 Professional: Essentials

    Category: Web Design & Publishing
    Presenter: John Ulliman
    Platform: Windows & MAC OS
    Format: Online
    Running Time: 6 Hrs
    Level: Beginner to Intermediate
    Project Files: Included

    Description

    With our training for Adobe Flash CS5 Professional – Essentials you will learn how to create and control your own flash animations and put together your own flash website complete with animations, sound and video, buttons and the scripting to make it all work. We cover animation tips and tricks so that you will be quickly creating animations that not only look good but are easy to edit, update, and reuse.

    Course Outline

    Chapter 1: Flash Basics

    1. Setting Up a New Document & Workspace
    2. Drawing with the Pencil & Pen Tools
    3. Selecting & Reshaping Curves
    4. Setting Stroke Properties
    5. Creating Fill Shapes
    6. Working with the Free Transform Tool
    7. How Objects Interact & Using Object Drawing Mode

    Chapter 2: Setting Up a Flash Scene

    1. Drawing in Merge Mode
    2. Using Layers
    3. Color Mixing
    4. Using Gradients
    5. Importing Bitmaps
    6. Using the Deco Brush & Convert to Symbol
    7. Importing Vector Objects

    Chapter 3: Animation Basics

    1. Setting Up the Nighttime City Scene
    2. Frames & Keyframes
    3. Using Motion Tweens
    4. Using Multi-Keyframe Tweens
    5. Adding Text & Creating a Logo
    6. Animating the Text & Logo Using Motion Presets
    7. Animating the Alpha Property
    8. Publishing Your Finished Animation

    Chapter 4: Motion Tweens

    1. Setting Up the Scene for a Golf Animation
    2. Motion Tweening along a Path
    3. Editing a Motion Tween Path
    4. Masking Layers
    5. Using the Deco Tool to Create a Fill Pattern
    6. Creating a Custom Motion Preset
    7. Adding Rotation to the Motion Tween
    8. Adding a Drop Shadow to the Animation
    9. Adding Sound Effects

    Chapter 5: Movie Clip Animation

    1. Introducing the 3D Tools
    2. Animating Scale & Rotation along a Path
    3. Using the Primitive Tools
    4. Adding Text & 3D to a Movie Clip Symbol
    5. Distribute to Layers & Animating Layers
    6. Looping & Stopping an Animation
    7. Adding a Blur Filter to an Animation
    8. Fine-Tuning the Animation Timing

    Chapter 6: The Motion Editor

    1. Reversing Keyframes & Easing a Motion Tween
    2. Introducing the Motion Editor
    3. Editing in the Motion Editor
    4. Using the Graphs to Control Animation
    5. Easing in the Motion Editor
    6. Exploring Preset Properties in the Motion Editor
    7. Creating a Static Frame Span
    8. Using Advanced Presets
    9. Creating Keyframes in the Motion Editor

    Chapter 7: ActionScript & Interactivity

    1. Making Button Symbols
    2. Adding Button States
    3. Understanding the Hit Area
    4. Adding Text & Filters to a Button
    5. Motion Preset & Keyframing Tips
    6. Using Code Snippets & Frame Labels
    7. Setting Up the Navigation Content
    8. Preparing Navigation Content Keyframes
    9. Using Built-in Buttons
    10. Setting Button Behaviors

    Chapter 8: Working With Video

    1. Using the Import Video Wizard
    2. Placing Video in the Navigation System
    3. Using Adobe Media Encoder to Create a Flash Video File
    4. Customizing Flash Player Components
    5. Controlling Video with ActionScript
    6. Publishing Your Project
    7. Credits

    Advanced Flash Professional 8: ActionScript

    Category: Development & Programing
    Presenter: John Uliman
    Platform: Windows & MAC OS
    Format: Online
    Running Time: 10 Hrs
    Level: Intermediate to Advanced
    Project Files: Included

    Description

    Learn how to unleash your creative potential with advanced tutorials on the industry’s most advanced authoring environment for creating interactive websites. You will learn scripting basics and then dive into how ActionScript works and how and where to include it in your applications.

    Part 1 – Exploring ActionScript

    Chapter 1: Getting Started

    1. The Trace Function & Comments
    2. ActionScript Preferences & the Check Syntax Button
    3. The Actions Panel
    4. Creating a Variable
    5. Identifying & Measuring Movie Clips
    6. Accessing the Values of Movie Clip Properties
    7. Changing the Properties of Other Movie Clips
    8. Adding Dynamic Text & Buttons
    9. Using the TextField.text Property of Dynamic Text
    10. Best Practices for Working with String & Number Variables
    11. Using Script Assist to Attach Script to a Button
    12. Keeping Your Script Organized
    13. Connecting All the Actions Together

    Chapter 2: ActionScript Syntax & Structure

    1. Changing the Position and Size of an Object
    2. Introducing Dot Syntax
    3. Using the Movie Explorer
    4. Placing Objects Inside Other Objects Using Paths
    5. Comparing Absolute vs. Relative Paths
    6. Altering the Parent of an Object
    7. Using the Insert a Target Path Tool
    8. De.ning Classes, Objects, Properties, Methods, & Events
    9. Adding an Event Handler to a Movie Clip
    10. Making Things Easier by Declaring Object Types
    11. Building a Button
    12. Using a Method to Add a Specific Action to a button
    13. Understanding the Purpose of Objects e.g. Date
    14. Using Various Methods to Obtain Specific Date Data
    15. Creating a Named Dynamic Text Field

    Chapter 3: Text & Form Handling

    1. Creating Dynamic Text Fields from Static Text
    2. Using ActionScript to Insert Text into a Field
    3. Modifying TextField Properties to Size & Wrap Text
    4. Overview of Creating Text Fields with ActionScript
    5. Creating New Text Fields with ActionScript
    6. Changing Text Color with ActionScript
    7. Changing Text Properties with a TextFormat Object
    8. Using setNewTextFormat, Grouping Scripts & Auto Format
    9. Embedding Fonts into a Flash Movie
    10. Creating Input Text Fields
    11. Retrieving Data from Input Fields
    12. Exporting Data to a Website via URL
    13. Adding Navigation Between the Form & Home Text

    Chapter 4: Working On External Data

    1. Importing Data from a Text File Using a LoadVars Object
    2. Accessing Variables in a Text File
    3. Setting Up How the Data Displays on Screen
    4. Setting Up a Navigation System to Access Variables
    5. Introducing Components
    6. Setting Parameters & Using ActionScript to Load Lables
    7. Using a TextArea Component
    8. Linking the ComboBox Data to the TextArea Data
    9. Setting Up an XMLConnector to Bring in Data
    10. Setting Up a Binding in the Component Inspector
    11. Binding an Array of Data to the ComboBox
    12. Binding the Description to the ComboBox
    13. Assigning the Default Value for the Selected Index
    14. Adding Areas & Setting Up Their Bindings
    15. Using a Loader Component to Load Graphics
    16. Adding Image Loaders for the Sun & Water Indicators
    17. Changing Styles with ActionScript

    Chapter 5: Animating With ActionScript

    1. Creating Simple Animations with ActionScript
    2. Using Buttons to Play & Stop Animations
    3. Writing Script to Control the Alpha of a Movie Clip
    4. Using a Conditional Statement to Create Smarter Animations
    5. Creating a Reusable Function
    6. Adjusting the Speed of the Animation
    7. Creating Buttons to Fade In & Out
    8. Varying the Speed of an Animation
    9. Creating & Using Functions
    10. Animating with the SetInterval Function
    11. Animating with Transitions
    12. Animating with the Easing Parameter
    13. Adding Tweens to an Animation
    14. Comparing Di.erent Methods of Tweening
    15. Final Comments & Credits

    CSS & XHTML for Web Development

    Category: Web Design/Development/Publishing
    Presenter: Ed Burke
    Platform: Windows & MAC OS
    Format: Online
    Running Time: 8 Hrs
    Level: Beginner to Intermediate
    Project Files: Included

    Description

    With CSS & XHTML Web Development you’ll learn the process of building a structure for your web pages and then styling those web pages so that they look polished and professional, in the style and design you format. Cascading Style Sheets (CSS) is a versatile scripting language that allows designers great flexibility in terms of the visual appearance for a site they wish to create and affords them the means to change that appearance without having to recode web pages. This flexibility and the best practices you’ll learn during the design process can turn an average web designer into a top notch designer, which will help you build your portfolio and client list.

    Course Outline

    Chapter 1: Introduction to Building a Web Page

    1. What is HTML?
    2. Setting Up the Text Editor to Create XHTML
    3. Creating Your First HTML File
    4. Adding Formatting Tags & Previewing in a Browser
    5. Getting Started with Cascading Style Sheets
    6. How Pages are Served Up
    7. Choosing an Editor
    8. Project Management

    Chapter 2: Creating HTML Documents

    1. Understanding Tags, Elements & Attributes
    2. Defining the Basic Structure with HTML, HEAD & BODY
    3. Assigning a Title & Using Paragraphs
    4. Using Heading Tags & Whitespace
    5. Creating Unordered & Ordered Lists
    6. Fine-tuning Tags with Attributes
    7. Adding Bold & Italics
    8. Understanding How a Browser Reads HTML
    9. Doc Types & Browsers

    Chapter 3: Introduction to CSS

    1. What is CSS?
    2. Internal Style Sheets, Selectors, Properties & Values
    3. Building & Applying Class Selectors
    4. Grouping Selectors
    5. Creating Comments in Your Code
    6. Using Div Tags & IDs to Format Layout
    7. Understanding the Cascade & Avoiding Conflicts

    Chapter 4: Adding Images

    1. Image Formats & Production Considerations
    2. Optimizing Images for the Web
    3. Introducing the IMG Tag
    4. Relative vs. Absolute URLs
    5. Fine-Tuning with Alt, Width & Height Attributes

    Chapter 5: Anchors & Hyperlinks

    1. Creating Hyperlinks to Outside Websites
    2. Creating Hyperlinks Between Documents
    3. Linking to Email Addresses
    4. Linking to a Specific Part of a Webpage
    5. Linking Images

    Chapter 6: More CSS Techniques

    1. Managing CSS with External Style Sheets
    2. Setting Hyperlinks with Pseudo-Classes
    3. The CSS Box Model: Padding, Borders & Margins
    4. Styling Unordered & Ordered Lists with CSS
    5. Overriding the Inheritance of Attributes

    Chapter 7: Organizing Information with Tables & Definition Lists

    1. Creating Tables & Table Attributes
    2. Adding & Formatting Rows & Columns
    3. Spanning Rows & Columns
    4. Increasing Table Accessibility
    5. Using Definition Lists to Organize Definition-Based Data
    6. Using HTML Comments

    Chapter 8 : Creating Layouts

    1. Adding a Side Content Div to Your Layout
    2. Applying Absolute Positioning
    3. Applying Relative Positioning
    4. Using the Float & Clear Properties
    5. Understanding Overflow
    6. Creating Auto-Centering Content
    7. Using Fixed Positioning

    Chapter 9: Introduction to Adobe Dreamweaver

    1. Getting Started with Dreamweaver & Setting Preferences
    2. Creating a Local Site & Importing Files
    3. Working in the Code, Design, & Split Views
    4. Configuring FTP Options & Publishing Through Synchronization
    5. Validating Your Code

    Chapter 10: Working With Drreamweaver

    1. Editing Style Sheets in the CSS Panel
    2. Creating Description & Keyword Meta Tags
    3. Using Dreamweaver to Preview in a Web Browser
    4. Credits

    Flash Professional 8 Advanced: Next Level ActionScript

    Category: Development & Programming
    Presenter: John Uliman
    Platform: Windows & MAC OS
    Format: Online
    Running Time: 10 Hrs
    Level: Intermediate to Advanced
    Project Files: Included

    Description

    Become a pro with ActionScript by watching interactive, work-along lessons that walk you through the necessary steps of using the built-in classes, new objects, or making your own custom classes and components. You’ll also learn the new advanced features of Flash Pro 8 that are only available to ActionScript users including the Drawing API, Bitmap API, and the matrix transformations and displacements. Plus, you’ll get a preview of how to use ActionScript in development of mobile applications.

    Part 1 – Making Custom Classes

    Chapter 1: Using Built-in Classes

    1. Looking at the Basics
    2. Changing the Properties of a Movie Clip
    3. Using the On Enter Frame Event Handler
    4. Using the Randomize Function
    5. Creating a Placeholder for Multiple Objects
    6. Adding a Loop
    7. Using Variables to Make Reusable Code
    8. Setting Up an On Release Event
    9. Making a Tween Object
    10. Modifying the Depth Parameter
    11. Demonstrating the Modular Structure with Alpha

    Chapter 2: Working With the Listener Object Model

    1. Looking at Built-In Classes
    2. Working with MovieClip Event Handlers
    3. Working with Non-Handler Classes
    4. Creating Mouse Events
    5. Creating Key Events
    6. Using Switches to Detect which Keys are Pressed
    7. Event Listeners
    8. Practical Example of Listener Usage
    9. Listening for Multiple Broadcasts
    10. A Limitation of the loadMovie Method
    11. Introducing the MovieClipLoader
    12. Listening for Load Progress
    13. Creating an Animated Progress Bar
    14. Hiding Progress Bar Upon loadComplete
    15. Loading External Bitmaps with MovieClipLoader

    Chapter 3: Introduction to Making Classes

    1. Learning the Structure of a Real Class
    2. Declaring Variables
    3. Introducing Constructor Functions
    4. Testing Using a Di.erent Stage Size
    5. Using Methods
    6. Using a Getter & a Setter
    7. Showing a Dynamic Setting in the Class
    8. Randomizing
    9. Reusability
    10. Setting Up a Class for a Text Type Animation
    11. Adding a Typer Function to the Class
    12. Testing the Text Type Animation

    Chapter 4: Using Custom Classes for Buttons

    1. Introducing Custom Buttons
    2. Setting Up the Visibility of the Initial Content
    3. Setting Up Event Handlers for the Home Button
    4. Adding Frame Labels
    5. Dynamically Assigning the Label for a Button
    6. Setting Up a Generalized Function to Handle Buttons
    7. Making Custom Buttons into a Class
    8. Making a Class an Extension of Another Class
    9. Assigning Event Handlers to Functions & A-Class
    10. Advanced Button Class Summary
    11. Attaching Audio to a Toggle Button
    12. Constructing a Class for the Toggle Button
    13. Animate the Toggle Button Using the Tween Class
    14. Learning where to Store Class Files

    Chapter 5: Using Custom Classes for Effects

    1. Building Animated E.ects in the Timeline
    2. Packaging Scripts into a Function
    3. Setting Up Letter Spacing & Text
    4. Turning a Script into a Class, Part 1
    5. Turning a Script into a Class, Part 2
    6. Testing Using Syntax Checker
    7. Animation Changes & New E.ects
    8. Making a Class More Independent
    9. Creating Tweens inside the Class
    10. Incorporating Tween Events & Methods into the Class
    11. Adding More E.ects
    12. Building E.ects into the Class File
    13. Formatting Text in the Test File

    Chapter 6: Making a Component

    1. Checking Out Graphics for the Content
    2. Starting the Slider Movement
    3. Measuring the Position of the Slider
    4. Set Intervals with Check Settings Function
    5. Changing the Interval for Smoother Control
    6. Moving the Code into a Class
    7. Using Check Syntax to Find Script Errors
    8. Setting Up the Project for Testing
    9. Adding an OnRelease Outside Event Handler
    10. Separate the Slider Measurement from the Object
    11. Tracking if the Slider is Active
    12. Setting the Range of the Slider
    13. Making the Slider into a Component
    14. Setting Up a Rotation Slider
    15. Adding a Start Value
    16. Displaying the Slider in the Components Panel
    17. Testing the Slider Component
    18. Final Comments & Credits

    Macromedia Flash Professional 8

    Category: Development & Programming
    Presenter: John Uliman
    Platform: Windows & MAC OS
    Format: Online
    Running Time: 20 Hrs
    Level: Beginner through Advanced
    Project Files: Included

    Description

    This training series produced in HD includes over 24 hours of indexed tutorials on the industry’s most advanced authoring environment for creating interactive web sites. You will dramatically expand your knowledge of Flash and its extensive capabilities.

    Part 1 – Graphics in Flash

    Chapter 1: A Quick Flash Demo

    1. Introducing the Flash Interface
    2. Adding Elements to the Stage
    3. Duplicating Library Items
    4. Introducing Keyframes, the Transform Tool & Tweening
    5. Creating Animations
    6. Adding Audio, Swapping Symbols & Testing a Movie
    7. Using Graphic Symbols
    8. Combining Animations into One Project
    9. Creating & Arranging Buttons
    10. Adding & Labeling Action Keyframes
    11. Adding Behaviors to Buttons
    12. Using the Publish Preview Command

    Chapter 2: Meet Flash: Fundamentals

    1. Navigating the Stage Area
    2. Accessing & Organizing Panels
    3. Saving, Exporting & Testing
    4. Selecting a Flash Player Version for a New Project
    5. Introducing Layers
    6. Creating New Layers & Moving Items Between Layers
    7. Customizing Keyboard Shortcuts & Locking Layers
    8. Using Outline Mode, Layer Folders & Properties

    Chapter 3: Drawing with Vectors

    1. Comparing Vectors & Bitmaps
    2. Working with the Pen Tool
    3. Drawing a Heart Shape with the Pen Tool
    4. Where to Put Points & How Far to Drag Handles
    5. Practicing Your Vector Drawing Skills

    Chapter 4: Flash Natural Drawing Tools

    1. Setting Up the Drawing Preferences
    2. Exploring the Pencil Tool Options
    3. Using the Line & Paint Bucket Tools
    4. Distinguishing Between Strokes & Fills
    5. Modifying Vectors Using the Selection Tool
    6. Snapping & Modifying Curves with the Selection Tool
    7. Altering Drawings with the Selection Options
    8. Using the Brush & Paint Bucket Tools to Fill
    9. Painting Using the Various Brush Modes
    10. Working with a Stylus & a Tablet
    11. Drawing with the Rectangle Tool
    12. Drawing with the Oval Tool
    13. Drawing with the PolyStar Tool
    14. Working with the Eye Dropper Tool
    15. Working with the Ink Bottle Tool
    16. Working with the Eraser Tool

    Chapter 5: Advanced Vector Drawing

    1. Intersecting Shapes within a Single Layer
    2. Using the Selection Tool
    3. Creating Complex Shapes with Intersecting Lines
    4. Combining Tools to Create Detailed Curves
    5. Vector Drawing Techniques
    6. Grouping Vector Shapes
    7. Editing the Contents of a Group
    8. Creating & Arranging Groups
    9. Object-Based Drawing

    Chapter 6: Setting Colours in Flash

    1. Introducing Advanced Color Selection
    2. Working with the Color Mixer
    3. Creating Transparency & Sampling Colors
    4. Using the Color Swatches Palette
    5. Applying & Stylizing Strokes
    6. Adjusting Cap, Join & Other Stroke Properties
    7. Applying & Transforming Gradients
    8. Saving & Locking Gradients
    9. Choosing a Gradient Overflow
    10. Adding Transparency to a Gradient

    Chapter 7: Bitmaps in Flash

    1. Importing Files to the Stage & Library
    2. File Compression Settings, Size Report & Use Count
    3. Compressing Individual Files
    4. Importing an Image with a Transparent Background
    5. Using Trace Bitmap to Change a Background to Vectors
    6. Changing a Foreground Item to Vectors
    7. Using the Optimize Curves Command
    8. Grouping an Image & Using the Transform Tools
    9. Performing Transformations Numerically
    10. Working with the Free Transform Options
    11. Working with Bitmap Fills inside a Vector Shape
    12. Using the Break Apart Command & the Magic Wand Tool

    Chapter 8: Using Text in Flash

    1. Auto-Sizing, Auto-Wrapping & Selecting Text
    2. Changing a Font, Picking a Color & Checking Spelling
    3. Using Rulers, Guides, Grids & Snapping
    4. Aligning, Distributing & Spacing Text
    5. Working with Device Fonts
    6. Editing Files with Missing Fonts
    7. Anti-Aliasing Text for Better Quality & Readability
    8. Paragraph & Character Formatting
    9. Using Text as a Design Element
    10. Text on a Path, Guide Layers & the Transform Panel

    Chapter 9: Symbols

    1. Introducing Symbols
    2. Creating & Reusing a Symbol
    3. Editing a Symbol in Place
    4. Editing a Symbol in the Library
    5. Modifying an Instance of a Symbol
    6. Nesting Elements inside a Symbol
    7. Adjusting the Color & Opacity of a Symbol
    8. Deconstructing & Reordering Symbol Parts
    9. Taking Advantage of Logically Ordered Layers
    10. Organizing the Library
    11. Looking at Symbols as a Movie inside of a Movie

    Chapter 10: Symbol Effects: Filters & Blends

    1. Applying Fader Gradients
    2. Adding Text & Graphics to a Background
    3. Converting Text to Symbols
    4. Using Drop Shadows with Text
    5. Using Drop Shadows with Symbols
    6. Applying the Blur Filter to Text & Symbols
    7. Customizing Glow & Bevel
    8. Disabling Filters & Using the Gradient Bevel Filter
    9. Stacking Order & Other Filters & Settings
    10. Saving & Using Filter Presets
    11. Understanding Blend Modes
    12. Using the Normal, Darken & Multiply Blend Modes
    13. Using the Lighten & Screen Blend Modes
    14. Using the Overlay & Hard Light Blend Modes
    15. Using the Add, Subtract, Difference & Invert Blends
    16. Building a Mask without Blend Modes
    17. Building a Mask Using Alpha, Blend & Layer Modes

    Microsoft Expression Web: Advanced

    Category: Web Design & Publishing
    Presenter: Janine Warner
    Platform: Windows
    Format: Online
    Running Time: 6 Hrs
    Level: Intermediate to Advanced
    Project Files: Included

    Description

    Now that you have fine tuned your Expression Web skills with the first video series for Microsoft Expression Web, you’re ready to dive into advanced topics and discover how Expression Web is designed for ASP.NET development and how well it is integrated with Visual Studio. In these advanced video tutorials, Internet expert Janine Warner shows you how to connect your Web site to a data source, create and edit ASP.NET master pages, and work with XML to create a dynamic Web site.

    Course Outline:

    Chapter 1: Introducing ASP.NET

    1. Understanding How to Work with ASP.NET
    2. Looking at the Master Page & Templates
    3. See Dynamic Pages Display Data from Databases
    4. The Limitations of Expression Web
    5. Looking at How Database-Driven Sites Work
    6. Setting Up an ASP.NET Development Server
    7. Downloading & Installing Microsoft SQL Server Express
    8. Setting Up a Dynamic Site on a Web Hosting Service

    Chapter 2: Working with Web Services & Databases

    1. Importing Images into a New Web Site
    2. Creating a Master Page
    3. Setting Page Properties
    4. Creating a CSS Layout
    5. Adding DIVs to a CSS Layout
    6. Adding Images into a DIV
    7. Creating DIVs for the Main Page Area
    8. Creating a Style for an Unordered List
    9. Using the Clear DIV Trick
    10. Creating Styles for Text
    11. Saving Styles to an External Style Sheet
    12. Adding & Modifying Content Placeholders

    Chapter 3: Creating Data Connections

    1. Connecting to a Database or File
    2. Understanding the App-Data Folder
    3. Formatting Content from a Data Source
    4. Formatting Content in a DataList
    5. Displaying Images in a Template
    6. Creating Pages with One Database Entry per Page
    7. Formatting Content with FormView
    8. Editing Data Bindings & Templates
    9. Editing a Footer Template
    10. Setting Links to ASP.NET Pages
    11. Making Photo Links

    Chapter 4: Displaying Database Content in Gridview

    1. Specifying Custom SQL Statements
    2. Adding a Connection String
    3. Using the GridView Control
    4. Combining & Editing Fields
    5. Adding Columns & Links in GridView
    6. Displaying Images in GridView
    7. Creating a Data Format String
    8. Structuring Individual Pages for Listings
    9. Formatting the Data Source
    10. Using the FormView Control
    11. Adding Links in GridView

    Chapter 5: Displaying Randomly Generated Content

    1. Creating the Front Page Design
    2. Create DataSource with Custom SQL Statement for Agents
    3. Create DataSource with Custom SQL Statement for Listings
    4. Testing & Refining Your Site
    5. Adding Links among Individual Pages

    Chapter 6: Working with XML & XSL

    1. Introducing XML
    2. Creating XML Files, Part 1
    3. Creating XML Files, Part 2
    4. Adding XML to an ASP.NET Page
    5. Processing XML at the Server or Browser
    6. Using the XML Data Control

    Chapter 7: Editing Database Content through a Browser

    1. Making Changes to the web.config File
    2. Creating an ASP.NET Login Form
    3. Creating a New User Page
    4. Understanding the User-Created Database
    5. Using the LoginView Control
    6. Adding Links to be Viewed by Logged In Users
    7. Enabling Editing to the Listing Template
    8. Editing the EditItem Template
    9. Validating User Input Forms
    10. Setting Up Required Field Validations
    11. Testing the Field Validators
    12. Managing Error Messages
    13. Creating a Logout Message on the Master Page

    Chapter 8: Tips, Tricks & Resources

    1. Altering the web.config File Connection String
    2. Change the Connection String when Uploading a Site
    3. Appreciating the Many Uses of the web.config File
    4. Using ASP.NET Navigation Features
    5. Using TreeView Navigation
    6. Using SiteMapPath Navigation
    7. Applying a SiteMapPath to the Master Page
    8. Limitations to Moving Files & Test Features
    9. Adding Alternate Text Using Data Binding
    10. Top 10 Things that Make Visual Studio Programmers Crazy
    11. Expression Web vs. Visual Studio
    12. Exploring Additional Online Resources
    13. Final Comments & Credits

    Microsoft Expression Web 2: Essentials

    Category: Web Design & Publishing
    Presenter: Janine Warner
    Platform: Windows
    Format: Online
    Running Time: 6 Hrs
    Level: Beginner to Intermediate
    Project Files: Included

    Description

    Whether you are creating your first web site or looking for tips on the best ways to create designs with Cascading Style Sheets (CSS), our training for Expression Web 2: Essentials will help you make the most of Microsoft’s hot new Web design program. This series gives you an insiders view to the latest features of the software program plus shares many time-saving techniques for working successfully with Expression Web 2.

    Course Outline:

    Chapter 1: Getting Started with Expression Web 2

    1. Introducing Expression Web 2
    2. New Feature: Inserting Multimedia
    3. New Feature: Importing Photoshop Files
    4. Advanced New Features
    5. Creating a Website
    6. Creating a Web Page
    7. Adding Images to Web Pages
    8. Adding & Formatting Text
    9. Setting Hyperlinks
    10. Setting Page Properties
    11. Limitations of General Web Design

    Chapter 2: The Many Ways to Design a Website

    1. Designing with Layers
    2. Designing with CSS
    3. Working with Dynamic Web Templates
    4. Designing with Tables
    5. Using Frames
    6. Dynamic Database-Driven Sites

    Chapter 3: Customizing the Interface

    1. Working with Task Panes
    2. Setting Program Preferences
    3. Page Editor Options
    4. Toolbars, Menus & Views
    5. Visual Aids & Other Status Bar Options

    Chapter 4: Creating a Site with CSS

    1. Viewing a Page without CSS
    2. Using Preview in Browser
    3. Creating a New Site & Adding Div Tags
    4. Adding Images & Text to Div Tags
    5. Creating & Copying a Class Style
    6. Creating & Modifying a Tag Style
    7. Creating an ID Style for the Container & Banner Divs
    8. Creating an ID Style for the Nav Bar & Main Content
    9. Creating an ID Style for the Footer & Copyright Info
    10. Creating Styles for Lists
    11. Setting Page Properties
    12. Modifying Link & Copyright Styles

    Chapter 5: Creating a Multi-Column Layout with CSS

    1. Working with Internal & External Style Sheets
    2. Copying Existing Styles
    3. Setting Email & Other Links
    4. Creating a Rollover Eect for Links
    5. Creating a Multi-Column Layout with CSS
    6. Aligning Divs Side-by-Side
    7. Previewing & Testing CSS
    8. Editing a CSS Layout in Expression Web
    9. Working with a Flexible CSS Layout
    10. Adding Borders with CSS

    Chapter 6: Working with Dynamic Web Templates

    1. Saving a Page as a Template
    2. Creating a New Page from a Template
    3. Making Global Changes with a Template
    4. Detaching Templates & Templates vs CSS

    Chapter 7: Using HTML Tables

    1. Problems with Using Tables in a Page
    2. Removing Old Code from Tables
    3. Using CSS with Tables
    4. Using Tables for Tabular Data
    5. Making Tables More Accessible

    Chapter 8: Creating Frames & iFrames

    1. Creating a Frameset
    2. Creating Pages within Framesets
    3. Targeting Links
    4. Editing a Frameset
    5. Creating an iFrame Design

    Chapter 9: Testing & Publishing Your Site

    1. Testing Your Site
    2. Changing Site Report Settings & Tracking Hyperlinks
    3. Testing for Accessibility & Compatibility
    4. Organizing Files & Folders
    5. Publishing Your Site to a Server
    6. Download, Synchronize, Publish & Optimize HTML

    Chapter 10: Tips & Tricks

    1. Creating Rollover Images with Behaviors
    2. Swapping Multiple Images with Behaviors
    3. Editing Images outside of Expression Web
    4. Targeting & Modifying Links
    5. Final Comments & Credits

    Microsoft Office SharePoint Designer 2007

    Category: Development & Programming
    Presenter: John Jansen
    Platform: Windows
    Format: Online
    Running Time: 9 Hrs
    Level: Beginner to Advanced
    Project Files: Included

    Description

    Explore the countless possibilities of SharePoint Designer 2007. In this video series John Jansen teaches you to build very simple or incredibly complex business solutions on the SharePoint platform. Learn about Master Pages, how to modify Cascading Style Sheets (CSS) in SharePoint Designer, and how to integrate Visual Studio with custom Web part deployment and workflow actions.

    Course Outline:

    Integrating Visual Studio

    1 Creating the Solution
    2 Creating Event Handlers
    3 Editing the Solution .XML
    4 Packaging & Deployment
    5 Creating a Workflow Action
    6 Modifying the Send Activity Alert
    7 Making the Workflow Available
    8 Creating a New Site

    Using the Data View Dashboard

    1 Changing a List View Web Part to a Data View
    2 Adding a Data View Using SQL Data Source
    3 Modifying a View via Data Source Details
    4 Modifying a View Using Web Part Connections
    5 Adding a New Data View Web Part for Editing

    Creating the Best Workflow

    1 Creating a New Workflow
    2 Adding a New Step to the Workflow
    3 Adding an Approval Alert

    Applying Layout Changes

    1 Modifying the HTML of the Web Part Zones
    2 Add Web Parts to the Web Part Zones & Modify Them
    3 Changing the CSS
    4 Customizing the List View Page
    5 Changing the List Properties for a New Form
    6 Final Comments

    Using Task Panes

    1 Explaining Tag & CSS Properties
    2 Explaining Manage Styles & Attach Styles
    3 Using Data Source Library & Data Source Details
    4 Checking Accessibility, Hyperlinks & CSS Reports

    Setting a Client Configuration

    1 Optimizing the Task Panes Layout
    2 Customizing Toolbars

    Working with Code View

    1 Creating Code Snippets
    2 Modifying Web Part Properties
    3 Navigating in Code View
    4 Correcting Errors in Code View
    5 Editing ASP.net Controls
    6 Working with Code Hyperlinks
    7 Working with Code Formatting Options
    8 Final Comments

    Applying Contributor Settings

    1 Creating New Group Permissions
    2 Setting Permission Limits

    Corporate Portal Branding

    1 Moving the Search Area
    2 Moving the Site Actions Control
    3 Modifying the Welcome Control
    4 Replacing the Site Logo
    5 Creating a New Content Placeholder inside a Div

    Creating a New Page Layout

    1 Creating Content Type & New Layout Pages
    2 Inserting a Simple Table
    3 Inserting Content Fields
    4 Modifying CSS in a Layout Page
    5 Finalizing the Default Master
    6 Creating New Pages from Layout Pages
    7 Editing a New Page

    Creating a Tracking Application

    1 Creating the Database Backend
    2 Creating a Custom Master Page
    3 Modifying a CSS Layout
    4 Creating a Linked Data Source
    5 Creating a Tracking Workflow
    6 Filtering a Custom Data View
    7 Creating a Custom Entry Form
    8 Final Comments & Credits

    Building a Dashboard

    1 Creating a Site & a New Page
    2 Modifying the Page Layout
    3 Configuring the Toolbox
    4 Creating a UserControl
    5 Exporting the UserControl
    6 Creating a Project in Visual Studio
    7 Signing the Assembly
    8 Adding Events to the Control
    9 Modifying the UserControl for the CodeBehind
    10 Configuring the Application
    11 Adding the Control to the Dashboard
    12 Adding a Data Source Control to the Site
    13 Modifying Fields in GridView
    14 Creating a Hyperlink
    15 Creating a Data View
    16 Modifying the Data Source
    17 Troubleshooting Errors in the UserControl

    Creating a New Theme

    1 Modifying the Navigation
    2 Inserting a Custom Logo
    3 Modifying Theme Resources
    4 Understanding Selectors
    5 Understanding How Styles Cascade
    6 Understanding Theme Basics
    7 Modifying the Appropriate Class
    8 Creating a Preview Image

    Making Masterpages

    1 Understanding MasterPages
    2 Adding Links to the MasterPage
    3 Creating a Copyright Notice
    4 Starting from Scratch to Make Dramatic Changes
    5 Adding Basic Content
    6 Adding Table Structure
    7 Inserting a Site Actions Control
    8 Adding a Web Part Toolpane
    9 Understanding Minimum Placeholders
    10 Adding a Splash Screen
    11 Inserting a Custom Style Tag
    12 Inserting an ASP Menu Control
    13 Final Comments

    Infopath & Custom Workflows

    1 Designing a Form
    2 Publishing a Content Type
    3 Creating a Form Library
    4 Setting the Default Content Type
    5 Creating a Workflow Project
    6 Adding Code Fixes
    7 Creating a New Class
    8 Adding Global Variables
    9 Adding Global Properties
    10 Adding Execute Code
    11 Adding Send Email Code
    12 Adding Group Task Code
    13 Deploying the Custom Workflow
    14 Adding a Workflow to SharePoint
    15 Accessing Custom Workflows
    16 Activating the Workflow

    Viewing Form Libraries

    1 Creating a Simple InfoPath Form
    2 Understanding XXLT
    3 Inserting Data Views
    4 Adding Conditional Formatting to a View
    5 Inserting a View of the Form Library
    6 Leveraging Share XXLT
    7 Creating a Master Details View
    8 Creating a Data View Parameter
    9 Creating Dynamic Hyperlinks
    10 Finalizing the Applications
    11 Final Comments & Credits

    Website Design: Extreme Website Makeover

    Category: Web Design & Publishing
    Presenter: John Uliman
    Platform: Windows & MAC OS
    Format: Online
    Running Time: 11.25 Hrs
    Level: Beginner to Advanced
    Project Files: Included

    Description

    These video tutorials equip you with the skills necessary to turn an ordinary website into one that’s content-rich using popular web design and development tools: Dreamweaver, Fireworks, Flash, Contribute, Photoshop, and Illustrator. You’ll be amazed at how easy it is to combine these programs interchangeably. John shares his expertise to help you understand how to ensure compatibility across multiple browsers and platforms.

    Course Outline:

    Chapter 1: Introduction & Project Background

    1. Project File Overview
    2. Identifying Ways to Improve a Website
    3. Previewing the Finished Website

    Chapter 2: Creating a Company Logo with Illustrator

    1. Live Trace & the Tracing Options Dialog Box
    2. Adjusting Tracing Presets, Mode & Threshold
    3. Adjusting the Trace Settings
    4. Converting a Tracing Object into Paths
    5. Tracing Strokes & Changing the View
    6. Using Live Paint to Fill an Area with Color

    Chapter 3: Website Layout using Phtoshop

    1. Preparing a Web Page Mock-up in Photoshop
    2. Creating Mock-up Navigation Buttons
    3. Managing Assets & Working with Layer Groups
    4. Working with Rasterized Illustrator Files
    5. Importing & Working with Smart Objects
    6. Working with Text
    7. Adding Buttons to the Layout
    8. Using Blend Modes to Add Graphic Highlights
    9. Tidying Up Photoshop & Saving Your Project

    Chapter 4: Making Slices with Fireworks

    1. Altering Some Design Issues in Photoshop
    2. Opening a Photoshop File in Fireworks
    3. Using the Slice Tool
    4. Making Slices with the Selection Tool
    5. Exporting from Fireworks into Dreamweaver
    6. Adding More Slices to the Web Page
    7. Renaming the Slices
    8. Setting Up the HTML File for Export
    9. Looking at the Images & Deleting Unused Files
    10. Optimizing Images with the Optimize Palette
    11. Doing a Final Clean-up Pass

    Chapter 5: Creating a Dreamweaver® Site

    1. Setting Up the Site De.nition
    2. New Document & Preview in Browser Preferences
    3. Creating a Tracing Image
    4. Editing a Layout in Fireworks
    5. Choosing Background Color & Alignment
    6. Creating Multiple Pages Using a Template
    7. Adding Content to the Pages
    8. Modifying a Template in Expanded Mode
    9. Linking Buttons to Pages
    10. Saving & Updating Template-Based Files

    Chapter 6: Cascading Style Sheets

    1. Introducing CSS Styles
    2. Creating & Applying a New Class Style
    3. Creating & Applying New Tag Styles
    4. Removing, Finding & Replacing Styles
    5. Duplicating, Moving & Modifying Styles
    6. Viewing Applied Styles & Updating Changes
    7. Creating an Advanced CSS Rule for Links
    8. De.ning Group & Combination Tag Selectors
    9. Creating a Class Style for Text Color
    10. Creating a Horizontal Rule to Divide Text

    Chapter 7: Main Navigation Systems

    1. Setting Up Rollover Button Images in Fireworks
    2. Copying & Sharing Graphics across Frames
    3. Setting Up the Rollover Behavior in Fireworks
    4. Setting Up Pages for a Pop-up Menu
    5. Creating a Pop-up Menu in Fireworks
    6. Using Correct Paths, Button Styles & Special Characters
    7. Adding Rollover Button Images to a Page
    8. Exporting Images from Fireworks to Dreamweaver
    9. Creating a Rollover Button in Dreamweaver
    10. Creating an Animated GIF in Fireworks

    Chapter 8: DHTML Layers, Interactivity & Forms

    1. Designing Layers with CSS
    2. Determining Table Position with CSS Rules
    3. Integrating CSS Styles & DHTML Layers
    4. Setting Up a Form on the Stu. Page
    5. Adding Buttons & Checkboxes to a Form
    6. Enabling the Form to Submit Order Data
    7. Creating Remote Rollovers
    8. Using the Show-Hide Layers Function
    9. Using Tags & Behaviors to Control HTML Text
    10. Final Comments & Credits

    Prospective Job Titles: Web Designer
    Average Salary: £32,500 p.a. for Web Designer with experience Source: ITjobswatch.com
    Previous Experience Required: None
    Related Areas of Employment: Web Design, Advertising, Consultancy, Graphic Design
    Where do I do my exams? Contact us to find this out.